![]() The councilor may have other outcomes that is not searching with a skill. Having less than 8 skill points increases it by x1.5 times. Not using the councillor's relevant skill also increase this by x1.5. Human players (AI rulers cannot lose councilors in this manner) can also have their councilor killed while searching (rare, weight 1 among 32 at base). Having any "dumb" traits ( dull, slow, imbecile ) increases this outcome by x1.5 times. Having less than 8 skill points increases by x2.5 times. Not using the councillor's relevant skill also increases this by x1.5. Having a medium or major rumor makes this more likely (x1.25 for medium, x1.5 for major). It's possible to have a setback (rare, weight 1 among 32 at base). The modifier is removed if you found the artifact or if the quest is abandoned. Scholarship costs -25% tech progress rate. Intrigue costs -50% plot power, -50% plot discovery. Stewardship costs 5% city vassal tax, -20 mayor opinion, +25% build time. Once you agree to help, as long as the modifier is on (for 5 years), you won't be asked to help for the same skill again. Disagreeing will decrease progress by one point. Granting help increases progress by a whopping 5 points. This is more likely if he has at least 8 skill points (x1.4), and he is using his councillor skill (x1.5) while searching. This means having any of the following traits: Erudite, Scholar, Scholarly Theologian, Mastermind Theologian, Renowned Physician, or Faqih.
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